![]() ![]() It does not affect radius of the HRG Locust and HRG Medic Missile. It increases radius of ballistic-explosive projectiles ( HX25, M79, HRG Tommy Boom, HRG Kaboomstick, HRG Bombardier's grenades, Seal Squeal, M203 / incendiary M203, RPG-7, Seeker Six, Husk Cannon, Blunderbuss, M32, ZED MKIII), C4, HRG Crossboom, Pulverizer, Gravity Imploder, Hemoclobber, HRG Vampire, Mine Reconstructor and Compound Bow's cryo arrow. This skill affects perk's own grenade and off-perk weapons too. Skill (Fragmentation Rounds): Explosion radius multiplier of this skill stack with the Mad Bomber as a sum, total multiplier is 1.5 + 0.25 = 1.75.Skill (Extra Rounds): Dynamite Grenades, C4 Explosives and HRG Bombardier do not recieve additional ammunition.Projectile gets its arm distance set to 0 when it spawns while ZED Time is still active, arm distance is only set once and does not change when ZED Time is over. Mad Bomber's explosion radius modifier is additive to Fragmentation Rounds: 1.5 + 0.25 = 1.75. Skills (Destroyer of Worlds, Mad Bomber): Player takes no self damage from explosives when utilizing either of skills AND while ZED Time is still active.Nuke explosion and its radiation cloud passes through closed doors, damaging ZEDs. Minimal interval between two Nukes - 0.25s (for multi-pellet weapons). Additionally ZED start suffering from the toxic DOT: duration - 5 seconds, interval - 0.3 seconds, damage scale of radiation cloud - x1. ![]() The initial explosion and radiation cloud both have radius of 3 meters, cloud does damage for a total of 8 seconds within 1 second intervals. For the duration of radiation cloud its damage drops down to 20 points of toxic damage (affected by perk's damage bonuses). ![]() Skill (Destroyer of Worlds): Initial explosion does x1.5 more damage than base value (and also supposed to have x1.35 wider radius, although this part does not work due to replacement of explosion-responsible actor class).Knockdown power multiplier of this skill stack with the Shock Trooper as a sum, total multiplier = 1 + 0.5 + 0.1 = 1.6. Skill (Concusive Rounds): Skill increases knockdown / stun / stumble / gun hit / melee hit power for all on-perk damage types.Skill also increases Shrapnel damage of the Blunderbuss, all ZED MKIII damage, HRG Tommy Boom's and blunt damage of the Pulverizer when hitting "critical" zones. Due to their nature, explosives do damage only to the body health and do not trace hit zones so this skill will apply additional damage only through ballistic impact. Skill (Armor Piercing Rounds): Any hit zone with damage scale multiplier greater than 1 is considered to be "critical".Damage modification (passive + skills): Passive damage bonus, Door Traps, Bombardier, High Impact Rounds and Armor Piercing Rounds skills affect damage of all on-perk weapons (including Knife) or on-perk damage types (note that M16 M203 Assault Rifle does not get any bonuses towards its bullet damage).Sonic Resistant Rounds (projectiles immune to sonic) Shock Trooper (knockdown power multiplier) Mad Bomber (resistance to slow-mo, on firing) Mad Bomber (projectile explodes at any range) High Impact Rounds (extra damage, ballistic_shell part) ![]() Your Personal Best scores are also saved and viewable on the website and can be compared to the global average.Īdditionally, you can see your playtime, how many Vault Crates you've earned from the Dosh Vault, the level and skill selection of all of your Perks, and all of your achievement progress.During ZED Time, your explosives dish out massive radiation damage, poisoning ZEDs, and explosive rounds will explode at any range.ĭuring ZED Time, you shoot and reload in near real-time, the area of effect of perk weapons increases by 25%, and explosive rounds will explode at any range.Īctual Stats Armor Piercing Rounds (extra damage, on crit zone)Ĭoncusive Rounds (gun / melee hit power multiplier)Ĭoncusive Rounds (knockdown power multiplier)Ĭoncusive Rounds (stumble power multiplier)ĭestroyer of Worlds (DOT duration of radiation cloud)ĭestroyer of Worlds (DOT interval of radiation cloud)ĭestroyer of Worlds (DOT scale of radiation cloud)ĭestroyer of Worlds (instant explosion always has a radius of)ĭestroyer of Worlds (instant explosion damage multiplier)ĭestroyer of Worlds (instant explosion damage type)ĭestroyer of Worlds (poison power of radiation cloud)ĭestroyer of Worlds (projectile explodes at any range)ĭestroyer of Worlds (radiation cloud damage interval)ĭestroyer of Worlds (radiation cloud damage)ĭestroyer of Worlds (radiation cloud duration)ĭestroyer of Worlds (radiation cloud falloff exponent)ĭestroyer of Worlds (radiation cloud radius)Įxtra Rounds (extra rounds, per on-perk weapon)įragmentation Rounds (explosion radius multiplier)
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